We craft magical things with computers
What we can Craft for you?
We love to capture real-life objects through 3D scanning for miscellaneous applications. It can be entire buildings, nut shells, or anything in-between. In the past, we used 3D scanning for digital factories and models, archeology, movie making, crystal engraving... We like to scan outdoor, indoor, underground, underwater or even in altitude.
Our activities are driven by curiosity to explore new fields of technology: interactive experiences, computer graphics, photogrammetry, video games, AR/VR,data synthesis for AI training, and electronics.
Our projects can be either software or hardware, completely fun or really serious, and dedicated to enterprise or people.
We could be described as digital crafters. Craft is not scalable, neither do we. As enthusiastics we’ll always be happy to hear your story, whether it’s low-tech or high-tech.
In some area, we masterize. In some others, we improvise. And draw upon a pool of expert.
Each project is an opportunity to get our hands dirty with some new technologies, to learn new skills, or to improve.
Essentially, you can count on us for:
- Project analysis
- Technical design
- 3D scanning
- Hardware integration
Topics: interactivity / gamification / electronics / IoT / hardware / software / game engine / connected reality
We have created a tool kit able to create fast and solide interactive experience in the real world. Cyberscape it's the first creation with it!
Topics: interactivity / gamification / electronics / IoT / hardware / software
An interactive experience based on the book "The things that go away" by Beatrice Alemagna for le "Musée de poche" in Paris. The interactions are triggered by motion detection.
Topics: interactivity /augmented reality / unity / software
Meet Mortaza AR was a poetic form of documentary that tackles the themes of exile and asylum in an intimate and positive way. Following the traces of his journey from Kabul to Paris, the experience gradually prepares the audience to discover Mortaza himself.
Topics: interactivity / urban-gaming / electronics / IoT / hardware
A street is made of residents and passersby. How can you involve all of them in a cooperative way to make a digital art installation alive? In this project, we build 50 boxes that were scattered among the neighborhood to make each window a part of a luminous staging. Passersby encountered a structure with 5 buttons in the middle of the street. Lights and colours encourage them to interactively make the lights react. The street inhabitants designed with us the light effects and scenarios. This project was co-realized with Thomas Laureyssens (LUCA School of Arts).
Topics: photogrammetry / Virtual-Reality / cultural heritage / 3D / Unity
This is all about ephemeral experiences, memories, heritage and the flow of time. "Remember Souvenir" is a performance: Denis Meyers painted 50.000 square meters of the Solvay head-office building. The whole thing is now destroyed: from the start, artistic considerations where schedule to take the back seat when the real-estate developers showed up. With the hope of keeping a trace of our architectural, cultural, and industrial history, we completed a 3D scan of the entire building, including the art performance. This project was a huge technical challenge due to its vastness..
Topics: Deep-learning / AI / CG / motion-capture / 3D
We have developed specific engines to generate massive amounts of data, in order to empower AI solutions.